The full loot system? I've played (and still do) play Eve so I'm not averse to huge losses but can someone explain exactly how this system works in a fantasy MMO. In my ideal MMO crafted gear would be on par or better than any other gear. Is the crafting system well thought out? I always look for games where crafted gear is both feasible to make (I'm glaring at you Aion) and crafted gear is powerful (I'm cursing you WoW). What is an 'average' play session like? (I know there will be large variance so feel free to explain) I'm tentatively interested in it but have a couple of questions I'd like the answers to before I decide to blow money on it. I'm a long time MMO player and DarkFall: Unholy Wars just caught my eyes.
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